"When you see something and think it is good, it’s probably old already. Something really new starts from the feeling of ‘I don’t really understand this.’"
"To settle for second best is a violation of the rules of Simplicity, and it plants the seeds for disappointment, extra work, and more meetings. Most disturbingly, it puts you in the worst possible business position: having to defend an idea you never believed in."
Ken Segall, Insanely Simple
Grass Leaf Pens by Zeup now in the Colossal Shop.
I like this because it helps make an office item happy.
Well done single shot
Lamborghini Huracan - My brother had the Transformer version of this. The color choice doesn’t highlight the sculpting. This feels like a reflex to the reception of the Veneno, restrained and safe.
At first, I didn’t like this because it looks like something that could have been designed in the mid 2000’s. But maybe there’s something to a design that doesn’t strive to be contemporary. I’d like to see it in person before making a judgement on the styling. Society is shifting to value long-lasting over latest and greatest. Still, this isn’t the type of Italian design that gets your blood boiling.
Form studies by Ethan Frier
"It didn’t make any difference functionally. We did it because we cared, because when you realize how well you can make something, falling short, whether seen or not, feels like failure."
NIKE Hyper-agility Cleat
"It All Starts with Design."
This statement can rub people the wrong way. When I refer to ‘people,’ I mean non-designers who are also involved the creation process.
Riding in the van today, I had a conversation with two product developers about the creation process. Developers specialize in figuring out ways to bring ideas to tangible space—where the product can be interacted with.
I work at a company that is Design-driven. As a designer, I can’t ask for a better situation since our voice is at the forefront of many conversations. We seek an emotional resonance in what we design. As a passionate colleague of mine puts it, we are creating dreams rather than things.
Though conventional wisdom tells us that ideas come from the pens of designers, I’d argue that some of the biggest changes are coming from breakthroughs by makers (the manufacturers and suppliers). These materials and processes in turn spur on more ideas when shown to designers and developers alike.
If you define ‘design’ more loosely—as a logical means of making something, this statement is almost always true. Under this point of view, developers, materials engineers, innovative manufacturers, etc… all fall under the umbrella of design since they are all part of the process of making something.
No matter how good you are at something, teammates want to feel involved and invested in a group interest. Shoving a concept down your cross-category partners’ throats doesn’t produce the necessary attitude to create amazing product. If you portray yourself as a designer who knows more than everyone else, everyone else will want to see your ideas fail. When I asked the developers who the best designers they worked with were, they both mentioned designers who were open-minded to creative input from developers. Vested interest in a concept makes the glass half full instead of half empty when testing feedback comes.
It’s interesting how important our egos are to the creation process. Robots would probably design things in a much, much different way.